How many chapters enslaved have
Climb onto the pipe to the left of you and make your way over. You will hear some noises and Trip worries of what they could be. Monkey tells her not to make too much noise.
Once you pull the leaver on the other side, it causes a loud bang, in which the mechs can hear it. Several mechs come to attack you; take them out. Once it's safe, Trip will make her way over and head over to the right. She will ask you to move a metal block out of the way so they can pass through. Carry on through, and when you need them, when you see a green health icon around, it will restore your health.
Does Enslaved really need an additional chapter? Would we really have gotten more out of watching Monkey and Trip travel across another series of post-apocalyptic wastelands, meet another couple of scavengers, explore their complicated relationship further? I'm not so sure. Enslaved stands pretty well on its own. Furthermore, without spoiling anything, I found it refreshing that Enslaved had an actual ending.
It raised all sorts of questions, and it was anything but some weak cliffhanger leading into a presumed sequel. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: chubax chubax 11 years ago 1 hi i am at the Dam chapter? User Info: enz2 enz2 11 years ago 2 12 chapters in total.
User Info: chubax chubax Topic Creator 11 years ago 3 okay thanks! User Info: enz2 enz2 11 years ago 4 Sorry, there are 14 chapters :oops: Weird, I've platted the game and I know the game back to front! User Info: scm60 scm60 11 years ago 5 Actually 14 playable chapters. Then later, after Monkey is buffed by a series of upgrades to health, shields and damage, combat becomes much more straight forward. Armies of exploding robots with ranged attacks and stuns will sweep towards Monkey, but the sense of danger has faded away.
Direct combat becomes stale and monotonous; mashing buttons is quick, easy, and just as effective as any alternatives. Even if it's easy at times, Enslaved looks gorgeous. Animations are super smooth and clipping isn't a noticeable issue.
Occasionally the animations are almost too smooth though, as starting an attack combination will prevent a crucial block or dodge. It still looks great, but it comes at the expense of the experience in some regards. There's been a lot of attention paid to the background settings in each different area.
While every level is linear to a fault, you never feel like you're limited to a single path. The environment seems open and explorable, despite that it's actually very linear. Those devastated buildings and giant mech remnants the reach out at the edge of your vision may potentially be explorable later in the story.
Even if they aren't, you'll wish you could explore them. Enslaved: Odyssey to the West begins its journey as strong as any other game available. The rest of the experience can be summarized in two words: unrealized potential. It's especially damaging considering how great some aspects of the game are, and just how disappointing other moments can be.
Overall what Enslaved provides isn't a bad experience, it's just disappointing. That said, Monkey and Trip are both characters worth seeing and hearing from again.
The initial interactions the two have with each other will draw you in, but further cut scenes provide almost random experiences. These moments range from overly emotional situations, lighthearted flirting a deep-seated disconnect between the two to fart jokes, but none of them pay-off.
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